– can reach 150-250% extra weapon damage easily below level 20 – high dps with right mods (section Mods) – high Resistances while killing groups of mobs. – high armor constant 50-75 physical damage reduction without Golem skill. I believe it will be unkillable at level 30. Since the demo I have been theorycrafting builds for myself – here is one for Warden. List of Weapons WeaponĪrmor with the three attributes listed are best equipped for the Warden build.Work in progerss build for Warden Devastator Weapons with the three attributes listed are best equipped for the Warden build. Add this with a high Firepower stat and you have a lethal tank support build in no time! Best Weapons for Warden Weapon Attributes It is recommended to unlock the Vim and Vigor class node as it increases your Weapon Damage by 10% for every unlocked Anomaly in Veins class node. This lets you jump back to the battle whenever your Health gets low. Unlocking every Anomaly in Veins class node allows you to have a passive health regeneration. The majority of class nodes in the Warden build focus on increasing your defenses, ensuring high survivability on the battlefield. Increase Anomaly Power by 10% of your Armor. The effect may occur once every 180 seconds. You have 100% chance to ignore damage that would kill you and gain 50% Health. Gain additional 10% Health for each enemy that died at Close Range. Increase Resistance by 15% for each enemy in Close Range. Increase all healing by 20% and Shield by 20% for you and your allies. When an enemy dies in your Close Range, 20% of their Armor will be transferred to you for 10 seconds.Įvery ammo pick-up heals you for 5% of your Maximum Health. Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node. Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end. Best Warden Class Tree BuildĮvery second regenerate your Health by 1%. With the right mods to buff this skill, you can kill a sniper enemy in a single strike and even fully restore your Health. Gravity Leap lets you close in the distance between you and the enemy and deal massive AoE damage. Add in the Golem of Death mod to extend its duration as long as you maintain a kill streak. Golem increases resistance against all attacks, allowing you to go on an all out assault against enemies and defend yourself from a Boss's attacks. When playing in co-op, Impale grants all allies with Armor and Health regeneration, as long as the attack is lethal, and can provide support for classes with low Health such as the Technomancer. Add the Impaler mod to allow you use this skill two times before triggering the cooldown. Impale interrupts a Boss from performing their strong attacks and deal a ton of damage. Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. If the damage is lethal, the enemy will be impaled, granting a powerful bonus to Armor and Health regeneration to all allies for 9 seconds.įortify yourself against 65% of incoming damage for 8 seconds. Select a target to Interrupt their skills, inflict Bleed, and deal damage. With the proper weapon and armor loadout, this build also lets you charge head-on to enemies without needing to take cover. A defensive Warden build with high Health and Health regeneration.
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